Wednesday, November 20, 2013
10 masked sprites
Get a load of that!
Thanks to the the guys at WoS for all the help
Thanks to the the guys at WoS for all the help
Labels: mask, masked, Sinclair ZX Spectrum, sp1, sprite, sprites, ZX, ZX Spectrum
Sunday, November 17, 2013
Been playing with the SP1 sprite library today. Managed to get a sprite moving around the screen and bouncing off the edges
There's a good thread over at WoS where I've been getting some pointers from some kind chaps!
The screenshot shows a few of the masking methods available using the sprite library.
MetalBrain's SevenuP graphics package is good for defining the sprites and masks in a format that the sprite library can use.
There's a good thread over at WoS where I've been getting some pointers from some kind chaps!
The screenshot shows a few of the masking methods available using the sprite library.
MetalBrain's SevenuP graphics package is good for defining the sprites and masks in a format that the sprite library can use.
Labels: ASM, C, graphic, library, mask, masking, sprite, World of Spectrum, WoS, z88dk
Saturday, November 16, 2013
As well as playing around with Spectranet stuff on the ZX Spectrum, I've been playing with the SP1 sprite library although not getting much beyond compiling one or two examples.
More info at the z88dk web site.
More info at the z88dk web site.
Labels: C, sp1, Spectranet, sprite, z88, z88dk, ZX Spectrum